| bAutoGenerateCollision |
uint32 |
If checked, collision will automatically be generated (ignored if custom collision is imported or used). |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
- DisplayName="Generate Missing Collision"
|
| bBuildReversedIndexBuffer |
uint32 |
|
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| bGenerateLightmapUVs |
uint32 |
|
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| bOneConvexHullPerUCX |
uint32 |
If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| bRemoveDegenerates |
uint32 |
Disabling this option will keep degenerate triangles found. |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| NormalGenerationMethod |
EFBXSceneNormalGenerationMethod |
Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| NormalImportMethod |
EFBXSceneNormalImportMethod |
Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically. |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| StaticMeshLODGroup |
FName |
For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal |
Factories/FbxSceneImportOptionsStaticMesh.h |
|
| VertexColorImportOption |
EFbxSceneVertexColorImportOption |
Specify how vertex colors should be imported |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|
| VertexOverrideColor |
FColor |
Specify override color in the case that VertexColorImportOption is set to Override |
Factories/FbxSceneImportOptionsStaticMesh.h |
- EditAnywhere
- Config
- Category=StaticMesh
|