Navigation
API > API/Editor > API/Editor/UnrealEd
| Name | UFbxSceneImportData |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportData.h |
| Include Path | #include "Factories/FbxSceneImportData.h" |
Syntax
UCLASS (MinimalAPI)
class UFbxSceneImportData : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFbxSceneImportData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFbxSceneImportData
(
const FObjectInitializer& ObjectInitializer |
Factories/FbxSceneImportData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCreateFolderHierarchy | bool | Is the original import create a folder hierarchy | Factories/FbxSceneImportData.h | |
| bForceFrontXAxis | bool | Is the original import force front X axis | Factories/FbxSceneImportData.h | |
| bImportScene | bool | Is the last reimport has import the hierarchy | Factories/FbxSceneImportData.h | |
| BluePrintFullName | FString | The full name of the blueprint create at import | Factories/FbxSceneImportData.h | |
| HierarchyType | int32 | Which type of hierarchy was create see | Factories/FbxSceneImportData.h | |
| NameOptionsMap | ImportOptionsNameMap | Factories/FbxSceneImportData.h | ||
| SceneInfoSourceData | TSharedPtr< FFbxSceneInfo > | The last import scene hierarchy data. | Factories/FbxSceneImportData.h | |
| SourceFbxFile | FString | The path of the fbx file use for the last import | Factories/FbxSceneImportData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FromJson
(
FString InJsonString |
Attempt to parse an asset import structure from the specified json string. | Factories/FbxSceneImportData.h | |
FString ToJson() |
Convert this import information to JSON | Factories/FbxSceneImportData.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Factories/FbxSceneImportData.h | ||
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Factories/FbxSceneImportData.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Overridden serialize function to write out the underlying data as json | Factories/FbxSceneImportData.h |