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Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work
| Name | UEditorCompositeSection |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Animation/EditorCompositeSection.h |
| Include Path | #include "Animation/EditorCompositeSection.h" |
Syntax
UCLASS (HideCategories=UObject, MinimalAPI, BlueprintType)
class UEditorCompositeSection : public UEditorAnimBaseObj
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEditorAnimBaseObj → UEditorCompositeSection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEditorCompositeSection
(
const FObjectInitializer& ObjectInitializer |
Animation/EditorCompositeSection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompositeSection | FCompositeSection | Default blend in time. | Animation/EditorCompositeSection.h |
|
| SectionIndex | int32 | Animation/EditorCompositeSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitSection
(
int32 SectionIndex |
Animation/EditorCompositeSection.h |
Overridden from UEditorAnimBaseObj
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ApplyChangesToMontage() |
Animation/EditorCompositeSection.h |