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Section data for each track. Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
Name
FCompositeSection
Type
struct
Header File
/Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h
Include Path
#include "Animation/AnimMontage.h"
Syntax
USTRUCT ()
struct FCompositeSection : public FAnimLinkableElement
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Inheritance Hierarchy
Constructors
Variables
Public
You can query by GetMetaData function | Animation/AnimMontage.h |
Category=Section
Instanced
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NextSectionName
FName
Should this animation loop.
Animation/AnimMontage.h
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Category=Section
SectionName
FName
Section Name
Animation/AnimMontage.h
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Category=Section
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Get available Metadata for this section
Animation/AnimMontage.h
Deprecated Variables
Name
Type
Remarks
Include Path
Unreal Specifiers
StartTime_DEPRECATED
float
Start Time
Animation/AnimMontage.h