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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
UActorFactoryEmptyActor |
| Type |
class |
| Header File |
/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryEmptyActor.h |
| Include Path |
#include "ActorFactories/ActorFactoryEmptyActor.h" |
Syntax
UCLASS (MinimalAPI, Config=Editor)
class UActorFactoryEmptyActor : public UActorFactory
Inheritance Hierarchy
Implements Interfaces
Derived Classes
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bVisualizeActor |
bool |
If true a sprite will be added to visualize the actor in the world |
ActorFactories/ActorFactoryEmptyActor.h |
|
Functions
Public
Overridden from UActorFactory
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool CanCreateActorFrom
(
const FAssetData& AssetData,
FText& OutErrorMsg
)
|
|
ActorFactories/ActorFactoryEmptyActor.h |
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Protected
Overridden from UActorFactory