| bAllowDuringConstructionScript |
uint8 |
Determines whether or not the actor may be spawned when running a construction script. |
Engine/World.h |
|
| bCreateActorPackage |
uint16 |
Determines whether to create a new package for the actor or not, if the level supports it. |
Engine/World.h |
|
| bDeferConstruction |
uint8 |
Determines whether the construction script will be run. |
Engine/World.h |
|
| bHideFromSceneOutliner |
uint8 |
Determines whether or not the actor should be hidden from the Scene Outliner |
Engine/World.h |
|
| bNoFail |
uint8 |
Determines whether spawning will not fail if certain conditions are not met. |
Engine/World.h |
|
| bTemporaryEditorActor |
uint8 |
Determines whether the begin play cycle will run on the spawned actor when in the editor. |
Engine/World.h |
|
| CustomPreSpawnInitalization |
TFunction< void(AActor *)> |
Custom function allowing the caller to specific a function to execute post actor construction but before other systems see this actor spawn. |
Engine/World.h |
|
| InitialActorLabel |
FStringView |
Optional initial editor label to apply to the actor |
Engine/World.h |
|
| Instigator |
APawn * |
The APawn that is responsible for damage done by the spawned Actor. |
Engine/World.h |
|
| Name |
FName |
A name to assign as the Name of the Actor being spawned. |
Engine/World.h |
|
| NameMode |
ESpawnActorNameMode |
In which way should SpawnActor should treat the supplied Name if not none. |
Engine/World.h |
|
| ObjectFlags |
EObjectFlags |
Flags used to describe the spawned actor/object instance. |
Engine/World.h |
|
| OverrideActorGuid |
FGuid |
The Guid to set to this actor. Should only be set when reinstancing blueprint actors. |
Engine/World.h |
|
| OverrideLevel |
ULevel * |
The ULevel to spawn the Actor in, i.e. the Outer of the Actor. |
Engine/World.h |
|
| OverridePackage |
UPackage * |
The UPackage to set the Actor in. |
Engine/World.h |
|
| OverrideParentComponent |
UChildActorComponent * |
The parent component to set the Actor in. |
Engine/World.h |
|
| Owner |
AActor * |
The Actor that spawned this Actor. (Can be left as NULL). |
Engine/World.h |
|
| SpawnCollisionHandlingOverride |
ESpawnActorCollisionHandlingMethod |
Method for resolving collisions at the spawn point. |
Engine/World.h |
|
| Template |
AActor * |
An Actor to use as a template when spawning the new Actor. |
Engine/World.h |
|
| TransformScaleMethod |
ESpawnActorScaleMethod |
Determines whether to multiply or override root component with provided spawn transform |
Engine/World.h |
|