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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools
Inheritance Hierarchy
- FPrimitiveComponentTarget
- FStaticMeshComponentTarget
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include | #include "Tools/EditorComponentSourceFactory.h" |
Syntax
class FStaticMeshComponentTarget : public FPrimitiveComponentTarget
Variables
| Type | Name | Description | |
|---|---|---|---|
| EMeshLODIdentifier | EditingLOD | LOD to edit, default is to edit LOD0. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FStaticMeshComponentTarget
(
UPrimitiveComponent* Component, |
Overridden from FPrimitiveComponentTarget
| Type | Name | Description | |
|---|---|---|---|
| void | CommitMaterialSetUpdate
(
const FComponentMaterialSet& MaterialSet, |
Commit an update to the material set. This may generate a transaction. | |
| void | CommitMesh
(
const FCommitter& |
||
| void | GetMaterialSet
(
FComponentMaterialSet& MaterialSetOut, |
Get material set provided by this source | |
| FMeshDescription * | GetMesh () |
||
| bool | HasSameSourceData
(
const FPrimitiveComponentTarget& OtherTarget |
Checks if the underlying asset that would be edited by CommitMesh() is the same for two ComponentTargets | |
| bool | IsValid () |