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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Tools > API/Editor/UnrealEd/Tools/FStaticMeshComponentTarget
- FPrimitiveComponentTarget::HasSameSourceData()
- FStaticMeshComponentTarget::HasSameSourceData()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Tools/EditorComponentSourceFactory.h |
| Include | #include "Tools/EditorComponentSourceFactory.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Tools/EditorComponentSourceFactory.cpp |
virtual bool HasSameSourceData
(
const FPrimitiveComponentTarget & OtherTarget
) const
Remarks
Checks if the underlying asset that would be edited by CommitMesh() is the same for two ComponentTargets