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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- FAssetEditorToolkit::SaveAssetAs_Execute()
- FRigVMEditor::SaveAssetAs_Execute()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual void SaveAssetAs_Execute&40;&41;
Remarks
Called when "Save As" is clicked for this asset