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Unreal Engine C++ API Reference > Plugins > RigVMEditor > Editor > FRigVMEditor
- FAssetEditorToolkit::SaveAssetAs_Execute()
- FRigVMEditor::SaveAssetAs_Execute()
References
Module | RigVMEditor |
Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMEditor.h |
Include | #include "Editor/RigVMEditor.h" |
Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Private/Editor/RigVMEditor.cpp |
virtual void SaveAssetAs_Execute&40;&41;
Remarks
Called when "Save As" is clicked for this asset