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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- FAssetEditorToolkit::InitToolMenuContext()
- FWaveformEditor::InitToolMenuContext()
- FRigVMEditor::InitToolMenuContext()
- FWidgetBlueprintEditor::InitToolMenuContext()
- FBlueprintEditor::InitToolMenuContext()
- FRigVMEditor::InitToolMenuContext()
- FWidgetBlueprintEditor::InitToolMenuContext()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/AssetEditorToolkit.cpp |
virtual void InitToolMenuContext
&40;
FToolMenuContext & MenuContext
&41;