Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > ThumbnailRendering > UThumbnailRenderer > Draw
- UThumbnailRenderer::Draw()
- UPaperTileSetThumbnailRenderer::Draw()
- UPaperSpriteThumbnailRenderer::Draw()
- UPaperFlipbookThumbnailRenderer::Draw()
- UPaperFlipbookThumbnailRenderer::Draw()
- UIKRigThumbnailRenderer::Draw()
- UPhysicsAssetThumbnailRenderer::Draw()
- UClassThumbnailRenderer::Draw()
- UTextureCubeArrayThumbnailRenderer::Draw()
- UTexture2DArrayThumbnailRenderer::Draw()
- UWidgetBlueprintThumbnailRenderer::Draw()
- UGeometryCacheThumbnailRenderer::Draw()
- UFleshAssetThumbnailRenderer::Draw()
- UGeometryCollectionThumbnailRenderer::Draw()
- UStaticMeshThumbnailRenderer::Draw()
- USpecularProfileRenderer::Draw()
- USoundWaveThumbnailRenderer::Draw()
- UPhysicalMaterialMaskThumbnailRenderer::Draw()
- UMaterialInstanceThumbnailRenderer::Draw()
- UMaterialFunctionThumbnailRenderer::Draw()
- UCurveFloatThumbnailRenderer::Draw()
- UControlRigPoseThumbnailRenderer::Draw()
- UWorldThumbnailRenderer::Draw()
- UVolumeTextureThumbnailRenderer::Draw()
- UTextureThumbnailRenderer::Draw()
- UTextureCubeArrayThumbnailRenderer::Draw()
- UTexture2DArrayThumbnailRenderer::Draw()
- USpecularProfileRenderer::Draw()
- UPhysicalMaterialMaskThumbnailRenderer::Draw()
- USubsurfaceProfileRenderer::Draw()
- UFontThumbnailRenderer::Draw()
- UTextureCubeThumbnailRenderer::Draw()
- UParticleSystemThumbnailRenderer::Draw()
- USubsurfaceProfileRenderer::Draw()
- USkeletalMeshThumbnailRenderer::Draw()
- UIKRigThumbnailRenderer::Draw()
- UControlRigThumbnailRenderer::Draw()
- UFontThumbnailRenderer::Draw()
- UBlendSpaceThumbnailRenderer::Draw()
- UAnimSequenceThumbnailRenderer::Draw()
- UAnimBlueprintThumbnailRenderer::Draw()
- UTextureCubeThumbnailRenderer::Draw()
- UCustomizableObjectThumbnailRenderer::Draw()
- UCustomizableObjectInstanceThumbnailRenderer::Draw()
- UControlRigThumbnailRenderer::Draw()
- USkeletonThumbnailRenderer::Draw()
- UBlueprintThumbnailRenderer::Draw()
- UFoliageType_ActorThumbnailRenderer::Draw()
- USlateBrushThumbnailRenderer::Draw()
- ULevelThumbnailRenderer::Draw()
- UFoliageType_ActorThumbnailRenderer::Draw()
- UFoliageType_ISMThumbnailRenderer::Draw()
- UParticleSystemThumbnailRenderer::Draw()
- UCurveVector3ThumbnailRenderer::Draw()
- UIKRetargeterThumbnailRenderer::Draw()
- UCurveLinearColorThumbnailRenderer::Draw()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/ThumbnailRendering/ThumbnailRenderer.h |
Include | #include "ThumbnailRendering/ThumbnailRenderer.h" |
virtual void Draw
&40;
UObject &42; Object,
int32 X,
int32 Y,
uint32 Width,
uint32 Height,
FRenderTarget &42; Viewport,
FCanvas &42; Canvas,
bool bAdditionalViewFamily
&41;
Remarks
Draws a thumbnail for the object that was specified.
Parameters
Name | Description |
---|---|
Object | the object to draw the thumbnail for |
X | the X coordinate to start drawing at |
Y | the Y coordinate to start drawing at |
Width | the width of the thumbnail to draw |
Height | the height of the thumbnail to draw |
Viewport | the viewport being drawn in |
Canvas | the render interface to draw with |
bAdditionalViewFamily | whether this draw should write over the render target (true) or clear it before (false) |