Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems
Inheritance Hierarchy
- UDynamicSubsystem
- UEditorSubsystem
- UBrowseToAssetOverrideSubsystem
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UBrowseToAssetOverrideSubsystem : public UEditorSubsystem
Functions
| Type | Name | Description | |
|---|---|---|---|
| UBrowseToAssetOverrideSubsystem * | Get () |
||
| FName | GetBrowseToAssetOverride
(
const UObject* Object |
Given an object, see if it has a "browse to asset" package name override. | |
| void | |||
| void | RegisterBrowseToAssetOverrideForClass
(
const FTopLevelAssetPath& Class, |
Register a per-class override for the "browse to asset" resolution. | |
| void | |||
| void | UnregisterBrowseToAssetOverrideForClass
(
const FTopLevelAssetPath& Class |
Unregister a per-class override for the "browse to asset" resolution. |