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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Subsystems > API/Editor/UnrealEd/Subsystems/UBrowseToAssetOverrideSubsystem > API/Editor/UnrealEd/Subsystems/UBrowseToAssetOverrideSubsystem/RegisterBrowseTo-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Subsystems/BrowseToAssetOverrideSubsystem.h |
| Include | #include "Subsystems/BrowseToAssetOverrideSubsystem.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Subsystems/BrowseToAssetOverrideSubsystem.cpp |
void RegisterBrowseToAssetOverrideForClass
(
const FTopLevelAssetPath & Class,
FBrowseToAssetOverrideDelegate && Callback
)
Remarks
Register a per-class override for the "browse to asset" resolution.
Callback should return a package name, or None if there is no override.