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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh* ExistingMesh, |
ImportUtils/StaticMeshImportUtils.h | ||
TSharedPtr< FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh* ExistingMesh, |
ImportUtils/StaticMeshImportUtils.h |
StaticMeshImportUtils::SaveExistingStaticMeshData(UStaticMesh *, bool, int32)
| Name | StaticMeshImportUtils::SaveExistingStaticMeshData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
| Include Path | #include "ImportUtils/StaticMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
TSharedPtr < FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh * ExistingMesh,
bool bImportMaterials,
int32 LodIndex
)
}
StaticMeshImportUtils::SaveExistingStaticMeshData(UStaticMesh , UnFbx::FBXImportOptions , int32)
| Name | StaticMeshImportUtils::SaveExistingStaticMeshData |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
| Include Path | #include "ImportUtils/StaticMeshImportUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
TSharedPtr < FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh * ExistingMesh,
UnFbx::FBXImportOptions * ImportOptions,
int32 LodIndex
)
}