 |
EFBXAnimationLengthImportType |
AnimationLengthImportType |
|
 |
FString |
AnimationName |
|
 |
FIntPoint |
AnimationRange |
|
 |
bool |
bAddCurveMetadataToSkeleton |
|
 |
FString |
BaseColorName |
|
 |
FString |
BaseDiffuseTextureName |
|
 |
FString |
BaseEmissiveColorName |
|
 |
FString |
BaseEmmisiveTextureName |
|
 |
UMaterialInterface * |
BaseMaterial |
Material import options. |
 |
FString |
BaseNormalTextureName |
|
 |
FString |
BaseOpacityTextureName |
|
 |
FString |
BaseSpecularTextureName |
|
 |
bool |
bAutoComputeLodDistances |
|
 |
bool |
bAutoGenerateCollision |
|
 |
bool |
bBakePivotInVertex |
|
 |
bool |
bBuildNanite |
|
 |
bool |
bBuildReversedIndexBuffer |
|
 |
bool |
bCanShowDialog |
General options. |
 |
bool |
bCombineToSingle |
Static Mesh options. |
 |
bool |
bComputeWeightedNormals |
|
 |
bool |
bConvertScene |
|
 |
bool |
bConvertSceneUnit |
|
 |
bool |
bCreatePhysicsAsset |
|
 |
bool |
bDeleteExistingCustomAttributeCurves |
|
 |
bool |
bDeleteExistingMorphTargetCurves |
|
 |
bool |
bDeleteExistingNonCurveCustomAttributes |
|
 |
bool |
bDoNotImportCurveWithZero |
|
 |
bool |
bForceFrontXAxis |
|
 |
bool |
bGenerateLightmapUVs |
|
 |
bool |
bImportAnimations |
|
 |
bool |
bImportAsSkeletalGeometry |
|
 |
bool |
bImportAsSkeletalSkinning |
|
 |
bool |
bImportBoneTracks |
|
 |
bool |
bImportCustomAttribute |
|
 |
bool |
bImportLOD |
|
 |
bool |
bImportMaterials |
|
 |
bool |
bImportMeshesInBoneHierarchy |
|
 |
bool |
bImportMorph |
Skeletal Mesh options. |
 |
bool |
bImportRigidMesh |
|
 |
bool |
bImportScene |
|
 |
bool |
bImportSkeletalMeshLODs |
|
 |
bool |
bImportStaticMeshLODs |
|
 |
bool |
bImportTextures |
|
 |
bool |
bImportVertexAttributes |
|
 |
bool |
bInvertNormalMap |
|
 |
bool |
bIsImportCancelable |
|
 |
bool |
bKeepSectionsSeparate |
|
 |
bool |
bOneConvexHullPerUCX |
|
 |
bool |
bPreserveLocalTransform |
|
 |
bool |
bPreserveSmoothingGroups |
|
 |
bool |
bRemoveDegenerates |
|
 |
bool |
bRemoveNameSpace |
|
 |
bool |
bRemoveRedundantKeys |
|
 |
bool |
bReorderMaterialToFbxOrder |
If true the materials will be reorder to follow the fbx order. |
 |
bool |
bResample |
|
 |
bool |
bResetToFbxOnMaterialConflict |
|
 |
bool |
bSetMaterialDriveParameterOnCustomAttribute |
|
 |
bool |
bSnapToClosestFrameBoundary |
|
 |
bool |
bTransformVertexToAbsolute |
|
 |
bool |
bUpdateSkeletonReferencePose |
|
 |
bool |
bUsedAsFullName |
|
 |
bool |
bUseT0AsRefPose |
|
 |
float |
DistanceFieldResolutionScale |
|
 |
FRotator |
ImportRotation |
|
 |
FVector |
ImportTranslation |
|
 |
EFBXImportType |
ImportType |
|
 |
float |
ImportUniformScale |
|
 |
TArray< float > |
LodDistances |
|
 |
int32 |
LodNumber |
|
 |
FName |
MaterialBasePath |
This allow to add a prefix to the material name when unreal material get created. |
 |
TArray< FString > |
MaterialCurveSuffixes |
|
 |
EMaterialSearchLocation |
MaterialSearchLocation |
|
 |
int32 |
MinimumLodNumber |
|
 |
EFBXNormalGenerationMethod::Type |
NormalGenerationMethod |
|
 |
EFBXNormalImportMethod |
NormalImportMethod |
|
 |
FOverlappingThresholds |
OverlappingThresholds |
|
 |
TMap< uint64, class UMaterialInterface * > |
OverrideMaterials |
This data allow to override some fbx Material(point by the uint64 id) with existing unreal material asset. |
 |
UPhysicsAsset * |
PhysicsAsset |
|
 |
int32 |
ResampleRate |
|
 |
USkeleton * |
SkeletonForAnimation |
Animation option. |
 |
FName |
StaticMeshLODGroup |
|
 |
EVertexColorImportOption::Type |
VertexColorImportOption |
|
 |
FColor |
VertexOverrideColor |
|