Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStructViewerSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
| Include | #include "Settings/StructViewerSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, MinimalAPI)
class UStructViewerSettings : public UObject
Remarks
Implements the Struct Viewer's loading and saving settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EStructViewerDeveloperType | DeveloperFolderType | The developer folder view modes used in SStructViewer | |
| bool | DisplayInternalStructs | Whether to display internal use structs. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FSettingChangedEvent & |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
| Name | Description |
|---|---|
| SettingChangedEvent | Holds an event delegate that is executed when a setting has changed. |