Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UStructViewerSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
| Include | #include "Settings/StructViewerSettings.h" |
Syntax
static FSettingChangedEvent SettingChangedEvent;
Remarks
Holds an event delegate that is executed when a setting has changed.