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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings > UContentBrowserSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
Include | #include "Settings/ContentBrowserSettings.h" |
void SetIncludeAssetPaths
&40;
bool bInclude
&41;
Remarks
Sets whether text searches should also search asset paths (instead of asset name only)