Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/UContentBrowserSettings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ContentBrowserSettings.h |
| Include | #include "Settings/ContentBrowserSettings.h" |
bool GetIncludeAssetPaths&40;&41; const
Remarks
Gets whether text searches should also search asset paths (instead of asset name only)