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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
struct FLevelEditorPlayNetworkEmulationSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsNetworkEmulationEnabled | When true will apply the emulation settings when launching the game. | |
| FString | CurrentProfile | The profile name of the settings currently applied. | |
| NetworkEmulationTarget | EmulationTarget | ||
| FNetworkEmulationPacketSettings | InPackets | Settings that add latency and packet loss to all incoming packets. | |
| FNetworkEmulationPacketSettings | OutPackets | Settings that add latency and packet loss to all outgoing packets. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | Convert the PIE settings into CmdLine settings | ||
| FString | Convert the PIE settings into URL settings | ||
| void | ConvertToNetDriverSettings
(
FPacketSimulationSettings& OutNetDriverSettings |
Convert the PIE settings into NetDriver settings | |
| bool | |||
| bool | IsEmulationEnabledForTarget
(
NetworkEmulationTarget CurrentTarget |
||
| void | OnPostEditChange
(
FPropertyChangedEvent& PropertyChangedEvent |
||
| void |