Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings > API/Editor/UnrealEd/Settings/FLevelEditorPlayNetworkEmulation-
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Settings/LevelEditorPlayNetworkEmulationSettings.cpp |
void OnPostEditChange
&40;
struct FPropertyChangedEvent & PropertyChangedEvent
&41;