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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Settings
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorPlayNetworkEmulationSettings.h |
| Include | #include "Settings/LevelEditorPlayNetworkEmulationSettings.h" |
Syntax
struct FNetworkEmulationPacketSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | MaxLatency | Maximum latency to add to packets. We use a random value between the minimum and maximum (when 0 = always the minimum value) | |
| int32 | MinLatency | Minimum latency to add to packets. | |
| int32 | PacketLossPercentage | Ratio of packets to randomly drop (0 = none, 100 = all) |