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Unreal Engine C++ API Reference > Editor > UnrealEd
Inheritance Hierarchy
- SCompoundWidget
- IAssetEditorInstance
- SMiniCurveEditor
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/MiniCurveEditor.h |
Include | #include "MiniCurveEditor.h" |
Syntax
class SMiniCurveEditor :
public SCompoundWidget,
public IAssetEditorInstance
Variables
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Construct
(
const FArguments& InArgs |
Overridden from IAssetEditorInstance
Type | Name | Description | |
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bool | CloseWindow
(
EAssetEditorCloseReason InCloseReason |
|
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void | FocusWindow
(
UObject* ObjectToFocusOn |
|
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TSharedPtr< class FTabManager > | ||
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FName | ||
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double | ||
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void | ||
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bool | ||
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void | RemoveEditingAsset
(
UObject* Asset |
Classes
Type | Name | Description | |
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FArguments |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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bool | CloseWindow () |
Use CloseWindow that takes in an EAssetEditorCloseReason instead |