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Unreal Engine C++ API Reference > Editor > UnrealEd > SMiniCurveEditor
- IAssetEditorInstance::GetLastActivationTime()
- SMiniCurveEditor::GetLastActivationTime()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/MiniCurveEditor.h |
Include | #include "MiniCurveEditor.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/MiniCurveEditor.cpp |
virtual double GetLastActivationTime&40;&41;