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  1. Epic GamesDeveloper
  2. MaterialEditor

MaterialEditor

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API > API/Editor > API/Editor/UnrealEd

Classes

  Type Name Description
Public struct FComponentMaskParameter    
Public struct FDComponentMaskParameter    
Public struct FDFontParameters    
Public struct FEditorFontParameterValue    
Public struct FEditorMaterialLayersParameterValue    
Public struct FEditorParameterGroup    
Public struct FEditorParameterValue    
Public struct FEditorScalarParameterValue    
Public struct FEditorStaticComponentMaskParameterValue    
Public struct FEditorStaticSwitchParameterValue    
Public struct FEditorTextureParameterValue    
Public struct FEditorVectorParameterValue    
Public struct FScalarParameterAtlasData    
Public class UDEditorDoubleVectorParameterValue    
Public class UDEditorFontParameterValue    
Public class UDEditorMaterialLayersParameterValue FMaterialLayersFunctions are no longer treated as material parameters, so this should maybe be refactored at some point.  
Public class UDEditorParameterValue    
Public class UDEditorRuntimeVirtualTextureParameterValue    
Public class UDEditorScalarParameterValue    
Public class UDEditorSparseVolumeTextureParameterValue    
Public class UDEditorStaticComponentMaskParameterValue    
Public class UDEditorStaticSwitchParameterValue    
Public class UDEditorTextureParameterValue    
Public class UDEditorVectorParameterValue    
Public class UMaterialEditorInstanceConstant    
Public class UMaterialEditorMeshComponent    
Public class UMaterialEditorPreviewParameters    
Public class UPreviewMaterial    

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