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API > API/Editor > API/Editor/UnrealEd
Classes
Typedefs
| Name | Description |
|---|---|
| FCompilerRelevantNodeLinkArray | Array type for GetCompilerRelevantNodeLinks() |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EBlueprintBreakpointReloadMethod | Indicates how to restore breakpoints when a Blueprint asset is reloaded. | ||
| EBlueprintBytecodeRecompileOptions | |||
| EBlueprintCompileReinstancerFlags | |||
| EGraphRemoveFlags::Type | Flags describing how to handle graph removal | ||
| EValidatorResult |
Functions
| Type | Name | Description | |
|---|---|---|---|
ENUM_CLASS_FLAGS
(
EBlueprintCompileOptions |
|||
| uint32 | GetTypeHash
(
const FPropertyInstanceInfo::FPropertyInstance& PropertyInstance |
||
| uint32 | GetTypeHash
(
const FBlueprintWatchedPin& WatchedPin |
||
| bool | operator==
(
const FPropertyInstanceInfo::FPropertyInstance& A, |
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bReplaceReferencesToOldClasses | Blueprints reuses its UClass* from compile to compile, but it's more intuitive to just replace a UClass* with a new instance (e.g. from a package reload). | |
| STATCAT_Advanced |