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bool |
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VARIABLE. |
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void |
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|
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void |
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|
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bool |
|
3D Widget |
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bool |
|
Multi-line text. |
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bool |
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VALIDATION. |
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bool |
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Checks whether MoveVariable can actually move the variable with the given guid. |
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bool |
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|
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bool |
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|
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bool |
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|
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bool |
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|
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bool |
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|
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bool |
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|
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bool |
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|
 |
bool |
|
|
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void |
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UUserDefinedStruct * |
|
STRUCTURE. |
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FGuid |
|
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FGuid |
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FProperty * |
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|
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FProperty * |
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|
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FString |
|
|
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TArray< FStructVariableDescription > & |
|
GUID AND VAR DESC. |
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const TArray< FStructVariableDescription > & |
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|
 |
const FStructVariableDescription * |
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|
 |
FStructVariableDescription * |
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|
 |
const TArray< FStructVariableDescription > * |
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|
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TArray< FStructVariableDescription > * |
|
|
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FString |
|
|
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FString |
|
|
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FString |
|
|
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bool |
|
|
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bool |
|
|
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EStructureError |
|
Can the structure be a member variable for a BPGClass or BPGStruct |
 |
bool |
|
|
 |
void |
|
MISC. |
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bool |
|
Move the variable with the given guid in the struct to be immediately above or below another variable. |
 |
void |
|
Called after UDS was changed by editor |
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void |
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DEFAULT VALUE. |
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void |
|
|
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bool |
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|
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bool |
|
|
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bool |
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|
 |
bool |
|
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