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Unreal Engine C++ API Reference > Editor > UnrealEd > Kismet2 > FStructureEditorUtils
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h |
Include | #include "Kismet2/StructureEditorUtils.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/StructureEditorUtils.cpp |
static FString GetVariableFriendlyNameForProperty
&40;
const UUserDefinedStruct &42; Struct,
const FProperty &42; Property
&41;