Navigation
API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- IModularFeature
- IPropertyAccessBlueprintBinding
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include | #include "IPropertyAccessBlueprintBinding.h" |
Syntax
class IPropertyAccessBlueprintBinding : public IModularFeature
Remarks
Modular feature allowing property access to bind to a Blueprint.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanBindToContext
(
const FContext& InContext |
||
| TSharedPtr< FExtender > | MakeBindingMenuExtender
(
const FContext& InContext, |
Make a menu extender to be used in property access binding menus. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBindingMenuArgs | Args passed to MakeBindingMenuExtender. | ||
| FContext | A context in which a Blueprint binding can take place. |