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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/IPropertyAccessBlueprintBinding
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h |
| Include | #include "IPropertyAccessBlueprintBinding.h" |
bool CanBindToContext
&40;
const FContext & InContext
&41; const
true if this binding can bind to the specified context