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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/INameValidatorInterface
Description
Helper method to see if object exists with this name in the blueprint. Useful for testing for name conflicts with objects create with Blueprint as their outer
| Name | BlueprintObjectNameIsUnique |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path | #include "Kismet2/Kismet2NameValidators.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/Kismet2NameValidators.cpp |
static bool BlueprintObjectNameIsUnique
(
class UBlueprint * Blueprint,
const FName & Name
)
True if name is not used by object in the blueprint, False otherwise
Parameters
| Name | Remarks |
|---|---|
| Blueprint | The blueprint to check |
| Name | The name to check for conflicts |