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| Name | FKismetNameValidator |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
| Include Path | #include "Kismet2/Kismet2NameValidators.h" |
Syntax
class FKismetNameValidator : public INameValidatorInterface
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKismetNameValidator
(
const UBlueprint* Blueprint, |
Kismet2/Kismet2NameValidators.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FKismetNameValidator() |
Kismet2/Kismet2NameValidators.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintObject | const UBlueprint * | The blueprint to check for validity within | Kismet2/Kismet2NameValidators.h | |
| ExistingName | FName | The current name of the object being validated | Kismet2/Kismet2NameValidators.h | |
| Names | TSet< FName > | Name set to validate | Kismet2/Kismet2NameValidators.h | |
| Scope | const UStruct * | Scope to check against local variables (or other members) | Kismet2/Kismet2NameValidators.h |
Functions
Public
Overridden from INameValidatorInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EValidatorResult IsValid
(
const FString& Name, |
Kismet2/Kismet2NameValidators.h | ||
virtual EValidatorResult IsValid
(
const FName& Name, |
Kismet2/Kismet2NameValidators.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetMaximumNameLength() |
Return the name validator maximum string length | Kismet2/Kismet2NameValidators.h |