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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UTextureFactory
- UReimportTextureFactory
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/ReimportTextureFactory.h |
Include | #include "Factories/ReimportTextureFactory.h" |
Syntax
class UReimportTextureFactory :
public UTextureFactory,
public FReimportHandler
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UTexture > | pOriginalTex |
Constructors
Type | Name | Description | |
---|---|---|---|
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UReimportTextureFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool |
Overridden from FReimportHandler
Type | Name | Description | |
---|---|---|---|
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bool | CanReimport
(
UObject* Obj, |
Check to see if the handler is capable of reimporting the object |
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int32 | GetPriority () |
Get the import priority for this handler. |
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EReimportResult::Type | Reimports specified texture from its source material, if the meta-data exists | |
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void | SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object |