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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFbxSceneImportData
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportData.h |
Include | #include "Factories/FbxSceneImportData.h" |
Syntax
class UFbxSceneImportData : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCreateFolderHierarchy | Is the original import create a folder hierarchy |
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bool | bForceFrontXAxis | Is the original import force front X axis |
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bool | bImportScene | Is the last reimport has import the hierarchy |
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FString | BluePrintFullName | The full name of the blueprint create at import |
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int32 | HierarchyType | Which type of hierarchy was create see |
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ImportOptionsNameMap | NameOptionsMap | |
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TSharedPtr< FFbxSceneInfo > | SceneInfoSourceData | The last import scene hierarchy data. |
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FString | SourceFbxFile | The path of the fbx file use for the last import |
Constructors
Type | Name | Description | |
---|---|---|---|
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UFbxSceneImportData
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Attempt to parse an asset import structure from the specified json string. | |
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FString | ToJson () |
Convert this import information to JSON |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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void | Overridden serialize function to write out the underlying data as json |