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Unreal Engine C++ API Reference > Editor > UnrealEd > Factories > UFactory
- UFactory::CanCreateNew()
- UEnvironmentQueryFactory::CanCreateNew()
- UUTBEditorUtilityBlueprintFactory::CanCreateNew()
- UCacheCollectionFactory::CanCreateNew()
- UContextualAnimFactory::CanCreateNew()
- UNiagaraDataChannelAssetFactoryNew::CanCreateNew()
- UDataflowAssetFactory::CanCreateNew()
- UTextureCubeArrayFactory::CanCreateNew()
- UTexture2DArrayFactory::CanCreateNew()
- UBlackboardDataFactory::CanCreateNew()
- UBehaviorTreeFactory::CanCreateNew()
- UUTBCommandFactory::CanCreateNew()
- USoundSubmixFactory::CanCreateNew()
- USoundSourceBusFactory::CanCreateNew()
- UAudioBusFactory::CanCreateNew()
- UGeometryCollectionCacheFactory::CanCreateNew()
- USoundSubmixEffectFactory::CanCreateNew()
- USoundSourceEffectFactory::CanCreateNew()
- UUTBCommandTabFactory::CanCreateNew()
- UEditorUtilityBlueprintFactory::CanCreateNew()
- USoundfieldSubmixFactory::CanCreateNew()
- UEditorUtilityWidgetBlueprintFactory::CanCreateNew()
- USoundSourceEffectChainFactory::CanCreateNew()
- UIconTrackerFactory::CanCreateNew()
- UEndpointSubmixFactory::CanCreateNew()
- USoundfieldEndpointSubmixFactory::CanCreateNew()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include | #include "Factories/Factory.h" |
virtual bool CanCreateNew&40;&41; const
true if the factory can currently create a new object from scratch.