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Unreal Engine C++ API Reference > Editor > AudioEditor > Factories > USoundfieldSubmixFactory
- UFactory::CanCreateNew()
- USoundfieldSubmixFactory::CanCreateNew()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundSubmixFactory.h |
Include | #include "Factories/SoundSubmixFactory.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/Factories/SoundSubmixFactory.cpp |
virtual bool CanCreateNew&40;&41; const
true if the factory can currently create a new object from scratch.