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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FWorldPersistentFolders
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFolder * GetActorFolder
(
const FFolder& InFolder |
WorldPersistentFolders.h | ||
static UActorFolder * GetActorFolder
(
const FFolder& InFolder, |
WorldPersistentFolders.h |
GetActorFolder(const FFolder &)
| Name | GetActorFolder |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include Path | #include "WorldPersistentFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPersistentFolders.cpp |
UActorFolder * GetActorFolder
(
const FFolder & InFolder
) const
GetActorFolder(const FFolder &, UWorld *, bool)
| Name | GetActorFolder |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include Path | #include "WorldPersistentFolders.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/WorldPersistentFolders.cpp |
static UActorFolder * GetActorFolder
(
const FFolder & InFolder,
UWorld * InWorld,
bool bInAllowCreate
)