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API > API/Runtime > API/Runtime/Engine
| Name | FFolder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Folder.h |
| Include Path | #include "Folder.h" |
Syntax
struct FFolder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFolder () |
Only used by containers. | Folder.h | |
| Folder.h | |||
| Folder.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FRootObject | FObjectKey | Folder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorFolderGuid | FGuid | Folder.h | ||
| bPathInitialized | bool | Folder.h | ||
| Path | FName | Folder.h | ||
| RootObject | FRootObject | Folder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UActorFolder * GetActorFolder() |
Folder.h | ||
const FGuid & GetActorFolderGuid() |
Folder.h | ||
FName GetLeafName() |
Folder.h | ||
FFolder GetParent() |
Folder.h | ||
const FName GetPath() |
Folder.h | ||
const FRootObject & GetRootObject() |
Folder.h | ||
| Folder.h | |||
UObject * GetRootObjectPtr () |
Folder.h | ||
bool IsChildOf
(
const FFolder& InParent |
Folder.h | ||
bool IsNone() |
Folder.h | ||
bool IsRootObjectPersistentLevel () |
Folder.h | ||
bool IsRootObjectValid () |
Folder.h | ||
bool IsValid() |
Folder.h | ||
FString ToString() |
Folder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEmptyPath() |
Folder.h | ||
| Folder.h | |||
static const FFolder & GetInvalidFolder() |
Helpers methods. | Folder.h | |
static const FRootObject & GetInvalidRootObject() |
Folder.h | ||
| Folder.h | |||
static ULevel * GetRootObjectAssociatedLevel
(
const FRootObject& Key |
Folder.h | ||
static UObject * GetRootObjectPtr
(
const FRootObject& InRootObject |
Folder.h | ||
| Folder.h | |||
static bool IsRootObjectPersistentLevel
(
const FRootObject& Key |
Folder.h | ||
static bool IsRootObjectValid
(
const FRootObject& Key |
Folder.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FFolder& InOther |
Folder.h | ||
bool operator==
(
const FFolder& InOther |
Folder.h |