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Class handling a list of actor folder objects of a world.
| Name | FWorldPersistentFolders |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/WorldPersistentFolders.h |
| Include Path | #include "WorldPersistentFolders.h" |
Syntax
class FWorldPersistentFolders : public FWorldFoldersImplementation
Inheritance Hierarchy
- FWorldFoldersImplementation → FWorldPersistentFolders
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWorldPersistentFolders
(
UWorldFolders& InWorldFolders |
WorldPersistentFolders.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FWorldPersistentFolders() |
WorldPersistentFolders.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FWorldFoldersImplementation | WorldPersistentFolders.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UWorldFolders | friend | WorldPersistentFolders.h |
Functions
Public
Overridden from FWorldFoldersImplementation
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddFolder
(
const FFolder& InFolder |
WorldPersistentFolders.h | ||
virtual bool ContainsFolder
(
const FFolder& InFolder |
WorldPersistentFolders.h | ||
virtual bool RemoveFolder
(
const FFolder& InFolder, |
WorldPersistentFolders.h | ||
| WorldPersistentFolders.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UActorFolder * CreateActorFolder
(
const FFolder& InFolder, |
WorldPersistentFolders.h | ||
static UActorFolder * GetActorFolder
(
const FFolder& InFolder, |
WorldPersistentFolders.h | ||
| WorldPersistentFolders.h |