| AdditionalStandaloneCommandLineParameters |
TOptional< FString > |
If specified, this will be appended to the parameters being passed to the stand executable. |
PlayInEditorDataTypes.h |
|
| bAllowOnlineSubsystem |
bool |
If false, then PIE won't try to ask the Online Subsystem/"Use Online Logins" feature if it should authenticate the PIE sessions. |
PlayInEditorDataTypes.h |
|
| CustomPIEWindow |
TWeakPtr< SWindow > |
If specified, the PIE instance will be created inside this user-provided window instead of creating a default. |
PlayInEditorDataTypes.h |
|
| DestinationSlateViewport |
TOptional< TWeakPtr< class IAssetViewport > > |
If specified, the Play Session will be created inside of this Slate Viewport. |
PlayInEditorDataTypes.h |
|
| EditorPlaySettings |
TObjectPtr< ULevelEditorPlaySettings > |
A ULevelEditorPlaySettings instance that the session should be started with. |
PlayInEditorDataTypes.h |
|
| GameModeOverride |
TSubclassOf< AGameModeBase > |
|
PlayInEditorDataTypes.h |
|
| GlobalMapOverride |
FString |
Override which map is loaded for the Play session. |
PlayInEditorDataTypes.h |
|
| LauncherTargetDevice |
TOptional< FLauncherDeviceInfo > |
If specified, the play session will attempt to launch on a remote device and not in the local editor. |
PlayInEditorDataTypes.h |
|
| MobilePreviewTargetDevice |
TOptional< FString > |
If set, this device name will be passed to the -MobileTargetDevice command line option. |
PlayInEditorDataTypes.h |
|
| SessionDestination |
EPlaySessionDestinationType |
Where should the session be launched? May be local or remote. |
PlayInEditorDataTypes.h |
|
| SessionPreviewTypeOverride |
TOptional< EPlaySessionPreviewType > |
If set, preview an emulated version of some rendering specifications. |
PlayInEditorDataTypes.h |
|
| StartLocation |
TOptional< FVector > |
If this is set the Play session will start from this location instead of using the GameMode to find a Player Spawn. |
PlayInEditorDataTypes.h |
|
| StartRotation |
TOptional< FRotator > |
If StartLocation is set, this can be used to optionally override the default (FRotator::ZeroRotator) rotation. |
PlayInEditorDataTypes.h |
|
| WorldType |
EPlaySessionWorldType |
Is this PIE or SIE |
PlayInEditorDataTypes.h |
|