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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FRequestPlaySessionParams
| |
|
| Name |
FLauncherDeviceInfo |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path |
#include "PlayInEditorDataTypes.h" |
Syntax
struct FLauncherDeviceInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Architecture |
FString |
If set, the architecture used for building and deploying to the device |
PlayInEditorDataTypes.h |
|
| bIsSimulator |
bool |
If True, the launch device is a Simulator |
PlayInEditorDataTypes.h |
|
| bUpdateDeviceFlash |
bool |
If True, a remote play session will attempt to update the flash/software on the target device if it's out of date |
PlayInEditorDataTypes.h |
|
| DeviceId |
FString |
The id of the Device selected in the Launch drop-down to launch on. |
PlayInEditorDataTypes.h |
|
| DeviceName |
FString |
The name of the Device selected in the Launch drop-down to launch on. |
PlayInEditorDataTypes.h |
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