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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FRequestPlaySessionParams
| Name | FLauncherDeviceInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h |
| Include Path | #include "PlayInEditorDataTypes.h" |
Syntax
struct FLauncherDeviceInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Architecture | FString | If set, the architecture used for building and deploying to the device | PlayInEditorDataTypes.h | |
| bIsSimulator | bool | If True, the launch device is a Simulator | PlayInEditorDataTypes.h | |
| bUpdateDeviceFlash | bool | If True, a remote play session will attempt to update the flash/software on the target device if it's out of date | PlayInEditorDataTypes.h | |
| DeviceId | FString | The id of the Device selected in the Launch drop-down to launch on. | PlayInEditorDataTypes.h | |
| DeviceName | FString | The name of the Device selected in the Launch drop-down to launch on. | PlayInEditorDataTypes.h |