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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FPhysicsManipulationEdMode
Description
Lets each tool determine if it wants to use the editor widget or not. If the tool doesn't want to use it, it will be fed raw mouse delta information (not snapped or altered in any way).
Virtual Inheritance
- FLegacyEdModeWidgetHelper::UsesTransformWidget → FEdMode::UsesTransformWidget → FPhysicsManipulationEdMode::UsesTransformWidget
| Name | UsesTransformWidget |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include Path | #include "PhysicsManipulationMode.h" |
virtual bool UsesTransformWidget() const