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Editor mode to manipulate physics objects in level editor viewport simulation
| Name | FPhysicsManipulationEdMode |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
| Include Path | #include "PhysicsManipulationMode.h" |
Syntax
class FPhysicsManipulationEdMode : public FEdMode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FEdMode → FPhysicsManipulationEdMode
- FGCObject → FEdMode → FPhysicsManipulationEdMode
- FEditorCommonDrawHelper → FEdMode → FPhysicsManipulationEdMode
- FLegacyEdModeWidgetHelper → FEdMode → FPhysicsManipulationEdMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsManipulationEdMode() |
PhysicsManipulationMode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPhysicsManipulationEdMode() |
PhysicsManipulationMode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HandleComp | TObjectPtr< class UPhysicsHandleComponent > | PhysicsManipulationMode.h | ||
| HandleTargetLocation | FVector | PhysicsManipulationMode.h | ||
| HandleTargetRotation | FRotator | PhysicsManipulationMode.h |
Functions
Public
Overridden from FEdMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool EndTracking
(
FEditorViewportClient* InViewportClient, |
PhysicsManipulationMode.h | ||
virtual void Enter() |
PhysicsManipulationMode.h | ||
virtual void Exit() |
PhysicsManipulationMode.h | ||
virtual bool StartTracking
(
FEditorViewportClient* InViewportClient, |
PhysicsManipulationMode.h |
Overridden from FGCObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
PhysicsManipulationMode.h | ||
virtual FString GetReferencerName() |
PhysicsManipulationMode.h |
Overridden from FLegacyEdModeWidgetHelper
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool InputDelta
(
FEditorViewportClient* InViewportClient, |
PhysicsManipulationMode.h | ||
virtual bool ShouldDrawWidget() |
PhysicsManipulationMode.h | ||
virtual bool UsesTransformWidget () |
Lets each tool determine if it wants to use the editor widget or not. | PhysicsManipulationMode.h |