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API > API/Editor > API/Editor/UnrealEd
| Name | FInputEventState |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
| Include Path | #include "EditorViewportClient.h" |
Syntax
struct FInputEventState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputEventState
(
FViewport* InViewport, |
EditorViewportClient.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputEvent | EInputEvent | Key event | EditorViewportClient.h | |
| Key | FKey | Pressed Key | EditorViewportClient.h | |
| Viewport | FViewport * | Viewport the event was sent to | EditorViewportClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EInputEvent GetInputEvent() |
EditorViewportClient.h | ||
FKey GetKey() |
EditorViewportClient.h | ||
FViewport * GetViewport() |
EditorViewportClient.h | ||
bool IsAltButtonEvent() |
EditorViewportClient.h | ||
bool IsAltButtonPressed () |
Return true if alt is pressed right now. | EditorViewportClient.h | |
bool IsAnyMouseButtonDown() |
EditorViewportClient.h | ||
bool IsButtonPressed
(
FKey InKey |
EditorViewportClient.h | ||
bool IsCommandButtonEvent() |
EditorViewportClient.h | ||
bool IsCommandButtonPressed() |
EditorViewportClient.h | ||
bool IsCtrlButtonEvent() |
Return true if the event causing button is a control key | EditorViewportClient.h | |
bool IsCtrlButtonPressed() |
EditorViewportClient.h | ||
bool IsLeftMouseButtonPressed() |
EditorViewportClient.h | ||
bool IsMiddleMouseButtonPressed() |
EditorViewportClient.h | ||
bool IsMouseButtonEvent() |
EditorViewportClient.h | ||
bool IsRightMouseButtonPressed() |
EditorViewportClient.h | ||
bool IsShiftButtonEvent() |
EditorViewportClient.h | ||
bool IsShiftButtonPressed() |
EditorViewportClient.h | ||
bool IsSpaceBarPressed() |
EditorViewportClient.h |