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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FInputEventState
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h |
Include | #include "EditorViewportClient.h" |
bool IsAltButtonPressed() const
Remarks
Return true if alt is pressed right now. This will be true even if the event was for a different key but an alt key is currently pressed