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API > API/Editor > API/Editor/UnrealEd
Inheritance Hierarchy
- FGCObject
- FFindReferencedAssets
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include | #include "ReferencedAssetsUtils.h" |
Syntax
class FFindReferencedAssets : public FGCObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< TObjectPtr< UClass > > | IgnoreClasses | This is a list of classes that should be ignored when building the asset list as they are always loaded and therefore not pertinent | |
| TArray< TObjectPtr< UPackage > > | IgnorePackages | This is a list of packages that should be ignored when building the asset list as they are always loaded and therefore not pertinent | |
| FDelegateHandle | OnEditorMapChangeDelegateHandle | Handle to the registered OnEditorMapChange delegate. | |
| ObjectReferenceGraph | ReferenceGraph | The object graph for the assets referenced by the currently selected actors. | |
| TArray< FReferencedAssets > | Referencers | Holds the list of assets that are being referenced by the current selection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor. Builds the list of items to ignore |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Returns a list of all assets referenced by the specified UObject. | ||
| void | OnEditorMapChange
(
uint32 Flag |
Listens for MapChange events. Clears all references to actors in the current level. | |
| bool | Checks an object to see if it should be included for asset searching |
Overridden from FGCObject
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
=== FGCObject interface === | |
| FString | Overload this method to report a name for your referencer |