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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FFindReferencedAssets
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h |
| Include | #include "ReferencedAssetsUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp |
void OnEditorMapChange
&40;
uint32 Flag
&41;
Remarks
Listens for MapChange events. Clears all references to actors in the current level.