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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorUndoClient
- FEditorUndoClient::PostUndo()
- FAIGraphEditor::PostUndo()
- FBehaviorTreeEditor::PostUndo()
- SNiagaraSelectedObjectsDetails::PostUndo()
- FSmartObjectAssetToolkit::PostUndo()
- SDatabaseAssetTree::PostUndo()
- FDMXFixturePatchSharedData::PostUndo()
- FDMXFixtureTypeSharedData::PostUndo()
- FLevelObjectsObserver::PostUndo()
- FWaveformEditor::PostUndo()
- FUTBTabEditor::PostUndo()
- FVolumeSelector::PostUndo()
- FNiagaraOverviewGraphViewModel::PostUndo()
- SGameplayTagQueryEntryBox::PostUndo()
- UColorCorrectRegionsSubsystem::PostUndo()
- FContextualAnimViewModel::PostUndo()
- FNiagaraEventScriptPropertiesCustomization::PostUndo()
- SKeyEditInterface::PostUndo()
- FIKRigEditorToolkit::PostUndo()
- UFractureEditorMode::PostUndo()
- FBankEditorBase::PostUndo()
- FBehaviorTreeEditor::PostUndo()
- FRigVMEditor::PostUndo()
- SGameplayTagCombo::PostUndo()
- FWidgetBlueprintEditor::PostUndo()
- SGameplayTagContainerCombo::PostUndo()
- FIKRetargetEditor::PostUndo()
- FNiagaraScriptViewModel::PostUndo()
- FInstancedStructDataDetails::PostUndo()
- INiagaraImmutableParameterPanelViewModel::PostUndo()
- FVariantManager::PostUndo()
- UUserDefinedStructEditorData::PostUndo()
- SGameplayTagPicker::PostUndo()
- UAssetViewerSettings::PostUndo()
- SSceneOutliner::PostUndo()
- FNiagaraSystemViewModel::PostUndo()
- FEditorModeTools::PostUndo()
- FCurveEditor::PostUndo()
- UNiagaraHierarchyViewModelBase::PostUndo()
- SCurveEditor::PostUndo()
- FBlueprintEditor::PostUndo()
- FRigVMEditor::PostUndo()
- FWidgetBlueprintEditor::PostUndo()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h |
Include | #include "EditorUndoClient.h" |
virtual void PostUndo
&40;
bool bSuccess
&41;
Remarks
Signal that client should run any PostUndo code
Parameters
Name | Description |
---|---|
bSuccess | If true than undo succeeded, false if undo failed |