Navigation
Unreal Engine C++ API Reference > Editor > UMGEditor > FWidgetBlueprintEditor
- FEditorUndoClient::PostUndo()
- FBlueprintEditor::PostUndo()
- FWidgetBlueprintEditor::PostUndo()
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprintEditor.h |
Include | #include "WidgetBlueprintEditor.h" |
Source | /Engine/Source/Editor/UMGEditor/Private/WidgetBlueprintEditor.cpp |
virtual void PostUndo
&40;
bool bSuccess
&41;
Remarks
Signal that client should run any PostUndo code
Parameters
Name | Description |
---|---|
bSuccess | If true than undo succeeded, false if undo failed |